fix: add state to pause existing audio for demo menus, add support fo… (#10428)
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@@ -106,5 +106,12 @@ export function soundSrc(id: string | undefined) {
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export function playSound(src: string | undefined) {
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if (typeof Audio === "undefined") return
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if (!src) return
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void new Audio(src).play().catch(() => undefined)
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const audio = new Audio(src)
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audio.play().catch(() => undefined)
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// Return a cleanup function to pause the sound.
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return () => {
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audio.pause()
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audio.currentTime = 0
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}
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}
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