fix(win32): e2e sometimes fails because windows is weird and sometimes ipv6 (#14833)
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@@ -1,7 +1,7 @@
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import { createOpencodeClient } from "@opencode-ai/sdk/v2/client"
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import { base64Encode } from "@opencode-ai/util/encode"
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export const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "localhost"
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export const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "127.0.0.1"
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export const serverPort = process.env.PLAYWRIGHT_SERVER_PORT ?? "4096"
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export const serverUrl = `http://${serverHost}:${serverPort}`
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@@ -1,8 +1,8 @@
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import { defineConfig, devices } from "@playwright/test"
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const port = Number(process.env.PLAYWRIGHT_PORT ?? 3000)
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const baseURL = process.env.PLAYWRIGHT_BASE_URL ?? `http://localhost:${port}`
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const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "localhost"
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const baseURL = process.env.PLAYWRIGHT_BASE_URL ?? `http://127.0.0.1:${port}`
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const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "127.0.0.1"
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const serverPort = process.env.PLAYWRIGHT_SERVER_PORT ?? "4096"
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const command = `bun run dev -- --host 0.0.0.0 --port ${port}`
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const reuse = !process.env.CI
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