fix(win32): e2e sometimes fails because windows is weird and sometimes ipv6 (#14833)

This commit is contained in:
Luke Parker
2026-02-24 09:27:00 +10:00
committed by GitHub
parent 284251ad66
commit 0a91196919
2 changed files with 3 additions and 3 deletions

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@@ -1,7 +1,7 @@
import { createOpencodeClient } from "@opencode-ai/sdk/v2/client"
import { base64Encode } from "@opencode-ai/util/encode"
export const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "localhost"
export const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "127.0.0.1"
export const serverPort = process.env.PLAYWRIGHT_SERVER_PORT ?? "4096"
export const serverUrl = `http://${serverHost}:${serverPort}`

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@@ -1,8 +1,8 @@
import { defineConfig, devices } from "@playwright/test"
const port = Number(process.env.PLAYWRIGHT_PORT ?? 3000)
const baseURL = process.env.PLAYWRIGHT_BASE_URL ?? `http://localhost:${port}`
const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "localhost"
const baseURL = process.env.PLAYWRIGHT_BASE_URL ?? `http://127.0.0.1:${port}`
const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "127.0.0.1"
const serverPort = process.env.PLAYWRIGHT_SERVER_PORT ?? "4096"
const command = `bun run dev -- --host 0.0.0.0 --port ${port}`
const reuse = !process.env.CI