fix(app): safety triangle for sidebar hover (#12179)
This commit is contained in:
@@ -58,6 +58,7 @@ import { usePermission } from "@/context/permission"
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import { Binary } from "@opencode-ai/util/binary"
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import { retry } from "@opencode-ai/util/retry"
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import { playSound, soundSrc } from "@/utils/sound"
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import { createAim } from "@/utils/aim"
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import { Worktree as WorktreeState } from "@/utils/worktree"
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import { agentColor } from "@/utils/agent"
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@@ -146,9 +147,20 @@ export default function Layout(props: ParentProps) {
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const navLeave = { current: undefined as number | undefined }
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const aim = createAim({
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enabled: () => !layout.sidebar.opened(),
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active: () => state.hoverProject,
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el: () => state.nav,
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onActivate: (directory) => {
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globalSync.child(directory)
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setState("hoverProject", directory)
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setState("hoverSession", undefined)
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},
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})
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onCleanup(() => {
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if (navLeave.current === undefined) return
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clearTimeout(navLeave.current)
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if (navLeave.current !== undefined) clearTimeout(navLeave.current)
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aim.reset()
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})
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const sidebarHovering = createMemo(() => !layout.sidebar.opened() && state.hoverProject !== undefined)
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@@ -162,15 +174,22 @@ export default function Layout(props: ParentProps) {
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createEffect(() => {
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if (!layout.sidebar.opened()) return
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aim.reset()
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setState("hoverProject", undefined)
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})
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createEffect(() => {
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if (state.hoverProject !== undefined) return
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aim.reset()
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})
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createEffect(
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on(
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() => ({ dir: params.dir, id: params.id }),
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() => {
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if (layout.sidebar.opened()) return
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if (!state.hoverProject) return
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aim.reset()
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setState("hoverSession", undefined)
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setState("hoverProject", undefined)
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},
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@@ -2311,17 +2330,17 @@ export default function Layout(props: ParentProps) {
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!selected() && !active(),
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"bg-surface-base-hover border border-border-weak-base": !selected() && active(),
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}}
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onMouseEnter={() => {
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onMouseEnter={(event: MouseEvent) => {
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if (!overlay()) return
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globalSync.child(props.project.worktree)
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setState("hoverProject", props.project.worktree)
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setState("hoverSession", undefined)
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aim.enter(props.project.worktree, event)
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}}
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onMouseLeave={() => {
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if (!overlay()) return
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aim.leave(props.project.worktree)
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}}
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onFocus={() => {
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if (!overlay()) return
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globalSync.child(props.project.worktree)
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setState("hoverProject", props.project.worktree)
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setState("hoverSession", undefined)
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aim.activate(props.project.worktree)
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}}
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onClick={() => navigateToProject(props.project.worktree)}
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onBlur={() => setOpen(false)}
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@@ -2806,7 +2825,7 @@ export default function Layout(props: ParentProps) {
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return (
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<div class="flex h-full w-full overflow-hidden">
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<div class="w-16 shrink-0 bg-background-base flex flex-col items-center overflow-hidden">
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<div class="w-16 shrink-0 bg-background-base flex flex-col items-center overflow-hidden" onMouseMove={aim.move}>
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<div class="flex-1 min-h-0 w-full">
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<DragDropProvider
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onDragStart={handleDragStart}
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@@ -2901,6 +2920,7 @@ export default function Layout(props: ParentProps) {
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navLeave.current = undefined
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}}
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onMouseLeave={() => {
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aim.reset()
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if (!sidebarHovering()) return
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if (navLeave.current !== undefined) clearTimeout(navLeave.current)
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@@ -2916,7 +2936,7 @@ export default function Layout(props: ParentProps) {
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</div>
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<Show when={!layout.sidebar.opened() ? hoverProjectData() : undefined} keyed>
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{(project) => (
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<div class="absolute inset-y-0 left-16 z-50 flex">
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<div class="absolute inset-y-0 left-16 z-50 flex" onMouseEnter={aim.reset}>
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<SidebarPanel project={project} />
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</div>
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)}
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138
packages/app/src/utils/aim.ts
Normal file
138
packages/app/src/utils/aim.ts
Normal file
@@ -0,0 +1,138 @@
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type Point = { x: number; y: number }
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export function createAim(props: {
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enabled: () => boolean
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active: () => string | undefined
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el: () => HTMLElement | undefined
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onActivate: (id: string) => void
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delay?: number
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max?: number
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tolerance?: number
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edge?: number
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}) {
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const state = {
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locs: [] as Point[],
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timer: undefined as number | undefined,
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pending: undefined as string | undefined,
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over: undefined as string | undefined,
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last: undefined as Point | undefined,
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}
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const delay = props.delay ?? 250
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const max = props.max ?? 4
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const tolerance = props.tolerance ?? 80
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const edge = props.edge ?? 18
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const cancel = () => {
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if (state.timer !== undefined) clearTimeout(state.timer)
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state.timer = undefined
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state.pending = undefined
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}
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const reset = () => {
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cancel()
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state.over = undefined
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state.last = undefined
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state.locs.length = 0
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}
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const move = (event: MouseEvent) => {
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if (!props.enabled()) return
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const el = props.el()
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if (!el) return
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const rect = el.getBoundingClientRect()
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const x = event.clientX
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const y = event.clientY
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if (x < rect.left || x > rect.right || y < rect.top || y > rect.bottom) return
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state.locs.push({ x, y })
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if (state.locs.length > max) state.locs.shift()
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}
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const wait = () => {
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if (!props.enabled()) return 0
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if (!props.active()) return 0
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const el = props.el()
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if (!el) return 0
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if (state.locs.length < 2) return 0
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const rect = el.getBoundingClientRect()
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const loc = state.locs[state.locs.length - 1]
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if (!loc) return 0
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const prev = state.locs[0] ?? loc
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if (prev.x < rect.left || prev.x > rect.right || prev.y < rect.top || prev.y > rect.bottom) return 0
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if (state.last && loc.x === state.last.x && loc.y === state.last.y) return 0
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if (rect.right - loc.x <= edge) {
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state.last = loc
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return delay
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}
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const upper = { x: rect.right, y: rect.top - tolerance }
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const lower = { x: rect.right, y: rect.bottom + tolerance }
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const slope = (a: Point, b: Point) => (b.y - a.y) / (b.x - a.x)
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const decreasing = slope(loc, upper)
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const increasing = slope(loc, lower)
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const prevDecreasing = slope(prev, upper)
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const prevIncreasing = slope(prev, lower)
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if (decreasing < prevDecreasing && increasing > prevIncreasing) {
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state.last = loc
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return delay
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}
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state.last = undefined
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return 0
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}
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const activate = (id: string) => {
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cancel()
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props.onActivate(id)
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}
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const request = (id: string) => {
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if (!id) return
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if (props.active() === id) return
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if (!props.active()) {
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activate(id)
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return
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}
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const ms = wait()
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if (ms === 0) {
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activate(id)
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return
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}
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cancel()
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state.pending = id
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state.timer = window.setTimeout(() => {
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state.timer = undefined
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if (state.pending !== id) return
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state.pending = undefined
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if (!props.enabled()) return
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if (!props.active()) return
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if (state.over !== id) return
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props.onActivate(id)
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}, ms)
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}
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const enter = (id: string, event: MouseEvent) => {
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if (!props.enabled()) return
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state.over = id
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move(event)
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request(id)
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}
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const leave = (id: string) => {
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if (state.over === id) state.over = undefined
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if (state.pending === id) cancel()
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}
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return { move, enter, leave, activate, request, cancel, reset }
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}
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