fix(app): safety triangle for sidebar hover (#12179)

This commit is contained in:
Adam
2026-02-04 13:25:55 -06:00
committed by GitHub
parent d1686661c0
commit 9436cb575b
2 changed files with 169 additions and 11 deletions

View File

@@ -58,6 +58,7 @@ import { usePermission } from "@/context/permission"
import { Binary } from "@opencode-ai/util/binary"
import { retry } from "@opencode-ai/util/retry"
import { playSound, soundSrc } from "@/utils/sound"
import { createAim } from "@/utils/aim"
import { Worktree as WorktreeState } from "@/utils/worktree"
import { agentColor } from "@/utils/agent"
@@ -146,9 +147,20 @@ export default function Layout(props: ParentProps) {
const navLeave = { current: undefined as number | undefined }
const aim = createAim({
enabled: () => !layout.sidebar.opened(),
active: () => state.hoverProject,
el: () => state.nav,
onActivate: (directory) => {
globalSync.child(directory)
setState("hoverProject", directory)
setState("hoverSession", undefined)
},
})
onCleanup(() => {
if (navLeave.current === undefined) return
clearTimeout(navLeave.current)
if (navLeave.current !== undefined) clearTimeout(navLeave.current)
aim.reset()
})
const sidebarHovering = createMemo(() => !layout.sidebar.opened() && state.hoverProject !== undefined)
@@ -162,15 +174,22 @@ export default function Layout(props: ParentProps) {
createEffect(() => {
if (!layout.sidebar.opened()) return
aim.reset()
setState("hoverProject", undefined)
})
createEffect(() => {
if (state.hoverProject !== undefined) return
aim.reset()
})
createEffect(
on(
() => ({ dir: params.dir, id: params.id }),
() => {
if (layout.sidebar.opened()) return
if (!state.hoverProject) return
aim.reset()
setState("hoverSession", undefined)
setState("hoverProject", undefined)
},
@@ -2311,17 +2330,17 @@ export default function Layout(props: ParentProps) {
!selected() && !active(),
"bg-surface-base-hover border border-border-weak-base": !selected() && active(),
}}
onMouseEnter={() => {
onMouseEnter={(event: MouseEvent) => {
if (!overlay()) return
globalSync.child(props.project.worktree)
setState("hoverProject", props.project.worktree)
setState("hoverSession", undefined)
aim.enter(props.project.worktree, event)
}}
onMouseLeave={() => {
if (!overlay()) return
aim.leave(props.project.worktree)
}}
onFocus={() => {
if (!overlay()) return
globalSync.child(props.project.worktree)
setState("hoverProject", props.project.worktree)
setState("hoverSession", undefined)
aim.activate(props.project.worktree)
}}
onClick={() => navigateToProject(props.project.worktree)}
onBlur={() => setOpen(false)}
@@ -2806,7 +2825,7 @@ export default function Layout(props: ParentProps) {
return (
<div class="flex h-full w-full overflow-hidden">
<div class="w-16 shrink-0 bg-background-base flex flex-col items-center overflow-hidden">
<div class="w-16 shrink-0 bg-background-base flex flex-col items-center overflow-hidden" onMouseMove={aim.move}>
<div class="flex-1 min-h-0 w-full">
<DragDropProvider
onDragStart={handleDragStart}
@@ -2901,6 +2920,7 @@ export default function Layout(props: ParentProps) {
navLeave.current = undefined
}}
onMouseLeave={() => {
aim.reset()
if (!sidebarHovering()) return
if (navLeave.current !== undefined) clearTimeout(navLeave.current)
@@ -2916,7 +2936,7 @@ export default function Layout(props: ParentProps) {
</div>
<Show when={!layout.sidebar.opened() ? hoverProjectData() : undefined} keyed>
{(project) => (
<div class="absolute inset-y-0 left-16 z-50 flex">
<div class="absolute inset-y-0 left-16 z-50 flex" onMouseEnter={aim.reset}>
<SidebarPanel project={project} />
</div>
)}

View File

@@ -0,0 +1,138 @@
type Point = { x: number; y: number }
export function createAim(props: {
enabled: () => boolean
active: () => string | undefined
el: () => HTMLElement | undefined
onActivate: (id: string) => void
delay?: number
max?: number
tolerance?: number
edge?: number
}) {
const state = {
locs: [] as Point[],
timer: undefined as number | undefined,
pending: undefined as string | undefined,
over: undefined as string | undefined,
last: undefined as Point | undefined,
}
const delay = props.delay ?? 250
const max = props.max ?? 4
const tolerance = props.tolerance ?? 80
const edge = props.edge ?? 18
const cancel = () => {
if (state.timer !== undefined) clearTimeout(state.timer)
state.timer = undefined
state.pending = undefined
}
const reset = () => {
cancel()
state.over = undefined
state.last = undefined
state.locs.length = 0
}
const move = (event: MouseEvent) => {
if (!props.enabled()) return
const el = props.el()
if (!el) return
const rect = el.getBoundingClientRect()
const x = event.clientX
const y = event.clientY
if (x < rect.left || x > rect.right || y < rect.top || y > rect.bottom) return
state.locs.push({ x, y })
if (state.locs.length > max) state.locs.shift()
}
const wait = () => {
if (!props.enabled()) return 0
if (!props.active()) return 0
const el = props.el()
if (!el) return 0
if (state.locs.length < 2) return 0
const rect = el.getBoundingClientRect()
const loc = state.locs[state.locs.length - 1]
if (!loc) return 0
const prev = state.locs[0] ?? loc
if (prev.x < rect.left || prev.x > rect.right || prev.y < rect.top || prev.y > rect.bottom) return 0
if (state.last && loc.x === state.last.x && loc.y === state.last.y) return 0
if (rect.right - loc.x <= edge) {
state.last = loc
return delay
}
const upper = { x: rect.right, y: rect.top - tolerance }
const lower = { x: rect.right, y: rect.bottom + tolerance }
const slope = (a: Point, b: Point) => (b.y - a.y) / (b.x - a.x)
const decreasing = slope(loc, upper)
const increasing = slope(loc, lower)
const prevDecreasing = slope(prev, upper)
const prevIncreasing = slope(prev, lower)
if (decreasing < prevDecreasing && increasing > prevIncreasing) {
state.last = loc
return delay
}
state.last = undefined
return 0
}
const activate = (id: string) => {
cancel()
props.onActivate(id)
}
const request = (id: string) => {
if (!id) return
if (props.active() === id) return
if (!props.active()) {
activate(id)
return
}
const ms = wait()
if (ms === 0) {
activate(id)
return
}
cancel()
state.pending = id
state.timer = window.setTimeout(() => {
state.timer = undefined
if (state.pending !== id) return
state.pending = undefined
if (!props.enabled()) return
if (!props.active()) return
if (state.over !== id) return
props.onActivate(id)
}, ms)
}
const enter = (id: string, event: MouseEvent) => {
if (!props.enabled()) return
state.over = id
move(event)
request(id)
}
const leave = (id: string) => {
if (state.over === id) state.over = undefined
if (state.pending === id) cancel()
}
return { move, enter, leave, activate, request, cancel, reset }
}